using UnityEngine;
using System.Collections;
using System;
public class eventTest : MonoBehaviour
{
private event Action<uint> onClick;
private uint i = 0;
// Use this for initialization
void Start ()
{
onClick += OnClick;
onClick += OnClick;
onClick += OnClick;
onClick += OnClick;
onClick += OnClick;
onClick += OnClick;
onClick += OnClick2;
}
// Update is called once per frame
void Update ()
{
if (Input.GetMouseButtonUp(0))
{
Delegate[] list = onClick.GetInvocationList();
Debug.Log("存在在" + Array.IndexOf(list, (Action<uint>)OnClick2));
//for (int i = 0; i < list.Length; i++ )
//{
// if(list[i].Equals((Action<uint>)OnClick))
// {
// }
//}
}
}
private void OnClick(uint i)
{
Debug.Log(i);
i++;
}
private void OnClick2(uint i)
{
}
}
不存在输出为-1,存在输出为大于0的index
转自:https://blog.csdn.net/weixin_33966365/article/details/85689271